Fighter Group Formations
Wingman Pair
Vee
Loose Deuce/Fluid Two
Fluid Four
Line Abreast/ Broad
Finger Four Left
TWO MAN FORMATIONS
There are primarily two basic two ship formations. The
two ship fformation is called an
element. The two man
fighting element is the foundation of all other fighter
formations. Broken up into
lead and wingman
positions, if flown properly the element can be a
formidable opponent against any foe and certain death
to a lesser trained one. One of the key features of the
element is that it affords it's users the ability to
effectively watch each other's blind spot behind them.

MORE THAN TWO SHIPS
Two elements make up a flight, two or more flights
form a
squadron, two or more squadrons form a
group
or wing. The Vee formation is the standard
three ship formation and was most commonly used by
the
RAF in WWII. Most fighter formations were of the
four ship configuration. The
number one man is the
flight lead
, the number two is his wingman,
number three
is element lead and again four is
wingman.
Many four ship formations like the finger four or the
echelon (also called refuse) can be flown in a right or
left configuration depending on the requirements, thus
you might have
Echelon Right or Echelon Left or
Finger Four Echelon Right
or Finger Four Echelon
Left
. Often in multiflight formations such as bomber
escort where the coverage area is large and there is
more than one squadron, one side of the group will fly
left and the other will fly right usually with the flight or
wing lead elements on the inside of the formation .
Box
Diamond
Refuse/Echelon Right
Wall
Ladder
Line Astern/Trail
Wedge
Delta Vee
DISTANCE & SPACING
The distance between ships is largely dictated by
numbers and circumstances but at all times
visibility
should be the main goal. Not only the visibility of each
part of the unit in relation to each other but scanning
visibility of the surrounding area. All members of the
flight should keep their heads on a swivel at all times,
constantly checking each others' blind spots. In this way
the flight becomes a self protecting entitiy. In relatively

calm skies
the seperation can be quite small anywhere
from
25 - 100 meters. When the formation is limited
to one or two elements or flights
or when combat
is imminent
, the spacing should increase considerably
to as muc as
150 - 300 meters bewteen ships. Flying
in this manner renders the flight almost invulnerable to
surprise attack from any quarter of the sky. Every pilot
in the formation should be sscanning a particular part of
the sky.

COMMUNICATION IS KEY
In any combat situation proper communication
between leader and wingman is KEY
. The primary
notion here is that every part of the formation should
maneuver in a manner that is most profitable at any
given time, whether is is an element of two, a flight of
four or a squadron of 8 - 16. AS stated above, the
element is the basic core of any formation. For the
element to work well once in combat the normal roles
of wingman and leader dissolve, often becoming
interchangeable as both fighters jockey back and forth
in the "
engaged" role of the "shooter" and the
"
disengaged" role of the "cover" where the roles can
switch in an instant depending on who has the angle
and who has the best shot, energy state etc. all the
while in constant contact with each other over comms.

OFFENCE OFFENCE OFFENCE
When engaged in combat a fighting element should
ALWAYS be offensive.
Even when disengageing it is a transition to attack. For
element fighting, also known as the "
Loose Deuce"
doctrine to work properly the fighters must retain a
relatively similar energy state. Once any one of them
blows his energy by maneuvering to sharply or
wandering off alone in single combat the cohesive
relationship of the whole becomes disjointed and falls
apart. The watchword therefore is
TEAMWORK.
Remain aware at all times of your energy state and how
your moves effect your partner's energy.
Refuse/Echelon Left
Finger Four Right
Training Utilitiy Downloads
ACM is a software utility that will render a 3D realtime
representation of many of the common maneuvers associated
with ACM (
Air Combat Maneuvers). Simply install the
software, open it up, click
File > Open and select a
maneuver from the
42 maneuvers listed and click Open.
When you do that you will see a small display with Red & Blue
aircraft on it and a
PLAY button.Hit the play button. The small
planes will actually move and you will see a
3D represntation
of the move you selected.
Sniper's Corner is a Excell based utility that will allow
you to calculate gunnery angles from various directions
and angles. For a more indepth explanation of some of
the terms used in the utility the
RAF GUNNERY MANUAL
is a good place to start and will greatly enhance your
understanding of Sniper's Corner and what it does and it's
usefullness as a gunnery training tool.
Sniper's Corner
Il2 Wingman is a utility that will give it's user access
to various allied and axis aircraft performance
information in various forms. Information ranging from
turn and climg rates to weapons loadouts can be
accessed using this utility.
ACM
IL2 Wingman
The 332nd V.F.G. uses some of the the utilities below and training packages in The Panther Room > Files > Training section to further hone our skills as virtual
combat pilots. The utilities below are here on the training page because they are particularly usefull, however other utilities can be found in the links at the bottom
of this page including the link to
The Panther Room. While not mandatory the utilities below are recommended to enhance your overall experience in this sim.
The Nugget's Guide
links to the IL2Website and covers a great deal of information on getting started. It is required that all new members at least read through
The Nugget's Guide before embarking farther.
VAC aka Voice Activated Commands is a utility that is very
similar to Shoot or Game Commander. It will allow you to
interact with your PC using yiour voice. This is particularly
useful when commanding the AI in the sim, however it can be
used in any PC application. You will need to download
Microsoft's speech tools in order to make it run.
IL2 Joy 2 Key is a utility that will allow you to adjust
the individual axii of your control surfaces stick
sensitivity within IL2. This will allow you to set up your
controls for your own individual tastes. It is a utility that
expands on the settings found from the Main Menu >
Hardware Setup > Input section of the sim.
Hardball's Viewer is similar to IL2 Wingman but it differs in that
there is information that is does not contain that
IL2 Wingman does.
What
Hardball's viewer offers that Wingman doesnt is a strengths
vs weakness comparison of planes. Using the two seperate views you
can pull up two different aircraft and compare their strengths and
weaknesses to each other. Both tools are great for assessing aircraft,
but nothing beats the "hands on" approach.
VAC
Hardball's Aircraft Viewer
IL2 Joy 2 Key
332nd TRAINING
Mission Mate
Uber Quick Mission Generator
IL2 Stab
IL2 Manager
Il2 Manager & Stab are very similar programs. Both allow
you to control certain config parameters for graphics,
sounds etc.
IL2 Mamager comes with a built in stick
config utility similar to
Joy 2 Key. IL2 Stab has a diary
funtion that lets you take notes on your missions and it also
has a built in utility that will let you adjust your icon
settings. Both prograns are very good and in their own way
verey helpful to ones overall enjoyment of the sim.
The UQMG & Mission Mate are both mission
building utilities that enable the user to createmore
detailed missions with the same ease of the Quick
Mission Builder in the sim but with none of it's
limitations. Both programs are "must haves" as
although they are similar both programs do what they
do slightly differently.